Hello! I'm an AI researcher and behavioural scientist in the Tools for Thought team at Microsoft Research. I study the psychology of human–AI interaction: how increasingly capable AI systems shape human cognition, behaviour, and society—from overreliance and cognitive deskilling to the sociotechnical dynamics of AI adoption—and how to design AI to protect and augment thinking, including in collaborative work. See my teammate's 2025 TED talk for our team's perspective. I bring a multidisciplinary background bridging research, product, and governance, including prior research in neuroscience, applied behavioural science at the Behavioural Insights Team, and policy at the Parliamentary Office of Science and Technology.


My research has had direct product and policy impact. At Microsoft, my work has shaped enterprise AI adoption practices, company-wide thinking on designing AI to support metacognition and appropriate reliance, approaches to integrating AI into education, and the design of the Teams Meeting Facilitator agent. During the COVID-19 pandemic, my work on a national-scale field RCT increased vaccinations in a cohort of ~2.3 million people across England.


Human thinking and behaviour is what I care most about, and, increasingly, how we steer advanced AI toward long-term societal flourishing. I love running 0-to-1 projects, from prototype-driven, design-led research to complex field experiments that make contact with real-world policies and practices.

Generative AI's impact on people and work

Tools for Thought Workshops (CHI 2025 & 2026)
I have been co-organising the annual Tools for Thought workshops at CHI, bringing together researchers, designers, and thinkers from industry and academia to ideate on the risks and opportunities of generative AI for cognition—how to understand, protect, and augment human thinking in the age of GenAI.
  • CHI 2025 (Yokohama): A one-day workshop convening 50+ participants. See the proposal, website (with 34 accepted papers), and our synthesis of the discussions.
  • CHI 2026 (Barcelona): Our 2nd annual workshop, moving from vision to implementation. See the proposal and website (with 32 accepted papers). Workshop synthesis coming soon!
Research paper, Computers & Education (2025). Wonderful collaboration between MSR and Cambridge University Press & Assessment - see their press release.
Research paper, CHI 2024 (Best Paper Award). See my 5-minute Microsoft Research Forum Talk.
Research paper, International Journal of Human–Computer Interaction (2024)
Microsoft's New Future of Work Reports
I've been a regular contributor to Microsoft's annual New Future of Work reports, which synthesise emerging research from the past year on key topics such as remote/hybrid work and now Generative AI. See the reports from 2023, 2024, and 2025!

Behavioural science in health and education

Research paper, Nature Human Behaviour (2025). A collaboration with NHS England, conducted in 2021. See the preprint for full text, and also the BIT research report (pp. 8-10).
Research report, Behavioural Insights Team. Commissioned and published by the UK Health Security Agency in 2023 (research conducted in 2021).
Research report, Behavioural Insights Team (2021).
Research report, Behavioural Insights Team (2021). Commissioned and published by the Education Endowment Foundation.
Note: other than above, most of my work in this area is under NDA.

Policy research

Three public policy research briefings I produced during my fellowship at the Parliamentary Office of Science and Technology in 2018.
In 2018, I led a five-person team to research and produce a 60-page policy report on AI in healthcare for the thinktank Polygeia.

Science communication

Short animated film I co-created and narrated, which won Best National/International Film at BSFF 2017
Popular science articles I wrote during my PhD:
Interactive event, Oxford Town Hall, 2016
Interactive event, Natural History Museum, Museum of the History of Science, 2016
Photography, Phenotype Magazine, 2016